Lesson 7: Polishing the Game and Fixing an Error
After a heady back-and-forth with Jippity digging into the math and physics at the core of my game, I'm ready to turn back towards the decorative elements. I peek at Jippity's asset library and scan for something that will upgrade the look of the game world.
This pink mushroom is cute and I like the little bush too.

As with my drawing of the bird, I need to load and place these images with code. Jippity's got my back again — it knows how I should load them and I just need to explain where the images go. I'll ask to draw some clouds in code as well.

I pop in some code and test the game. It looks great at first — the mushrooms line the ground and the clouds float in the sky — but I was careless and missed the line that set up the bushes. My fault, not Jippity's!
The game crashes and an error message appears.

AI excels as a debugging force even more than as a generative force. I click 'Submit' and Jippity reads the error and suggests a simple fix. I had just forgotten a couple lines. And just like that, my game looks a million times better!

I'm feeling proud of this. Not bad for thirty-eight minutes of work! Now it's time to show it off. In the next part I will publish my game so I can send it around.