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Lesson 7: Polishing the Game and Fixing an Error

Lesson 7: Polishing the Game and Fixing an Error

Skills
AI Assistants
Video Games

After a heady back-and-forth with Jippity digging into the math and physics at the core of my game, I'm ready to turn back towards the decorative elements.  I peek at Jippity's asset library and scan for something that will upgrade the look of the game world.

This pink mushroom is cute and I like the little bush too.

As with my drawing of the bird, I need to load and place these images with code.  Jippity's got my back again — it knows how I should load them and I just need to explain where the images go.  I'll ask to draw some clouds in code as well.

I pop in some code and test the game.  It looks great at first — the mushrooms line the ground and the clouds float in the sky — but I was careless and missed the line that set up the bushes.  My fault, not Jippity's!

The game crashes and an error message appears.

AI excels as a debugging force even more than as a generative force.  I click 'Submit' and Jippity reads the error and suggests a simple fix.  I had just forgotten a couple lines.  And just like that, my game looks a million times better!

I'm feeling proud of this.  Not bad for thirty-eight minutes of work!  Now it's time to show it off.  In the next part I will publish my game so I can send it around.

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Jacob Shulman
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Jacob Shulman
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https://forwardfuture.ai/lessons/lesson-7-polishing-the-game-and-fixing-an-error